Thanks to the great feedback we’ve received from our VR Simulator users over the past month, we’re proud to announce the release of a new version of the VR Simulator (v. BETA-0.8.2).

What’s New in VR Simulator (BETA-0.8.2)

This is a relatively minor update. Most users reported that the VR Simulator worked fine once they got it up and running. However, the process of doing so proved a little bumpy for some, and so we’ve made a few improvements to help smooth things out:

Cleaner Error Messages.

  • The most common error we saw had to do with users using Unity 5.4, hitting “Play” with the [VRSimulator] game object enabled, SteamVR running, and an HTC Vive connected. If all of these things were true, the VR Simulator throws an exception. We’ve now cleaned up the error message to make it clear why the exception is being thrown, and to provide suggestions for avoiding that error.
  • The second most common error we saw had to do with users generating input actions (moving the mouse, hitting keyboard buttons, etc.) before camera initialization had completed. In this case, the VR Simulator will also throw an exception – but we’ve made the error message more clear. Once camera initialization is complete, new exceptions won’t be generated.

More Sample Scenes.

We’ve included some sample scenes for the Oculus Rift camera rig prefabs: one that uses the OVRCameraRig prefab, and one that uses the OVRPlayerController prefab.

Suppression of Log Messages.

We’re now suppressing both diagnostic and Input Action log messages by default so that they don’t clutter your Unity Console. If you want to see them, you can enable them using the [VRSimulator] settings in the Unity Inspector.

Documentation Updates.

And finally we’ve made some minor updates to the VR Simulator documentation to make some things clearer.

We hope these improvements help you get the most out of the VR Simulator! Whether you’re an existing user or a new user, please learn more about the VR Simulator and use it to accelerate your VR development efforts.

Thanks again to all of our amazing and helpful users! Please keep the feedback coming, either by email, Twitter, or on our Slack group.